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WoW Forever Druid Talents & Talent Tree

Plan WoW Forever Druid talents across Balance, Feral Combat and Restoration: all 52 talents, every rank's text, Classic changes and build links.

Version 1.1.0 · Last updated Oct 18, 2026

Beta client build 1.60.1.70425 · updated 18 Oct 2026

Talent trees for

Druid

Points left51

Required level1

Click a talent to add a point. Right-click, Shift-click or press minus to remove one.Tap a talent to add a point. Long-press it, or use − in the talent details, to remove one.

Balance

0

Feral Combat

0

Restoration

0

Select a talent to see what each rank does.

Leveling order

The order you spend points in is your leveling plan: each line shows the level that point arrives. Build links and this browser keep it.

    My builds

    Talent data: WoW Forever beta client build 1.60.1.70425, imported 2026-10-18 from talentsforever.com (CC BY 4.0).

    Druid talent reference

    Balance talents

    1. Improved Wrath
      Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%.
    2. Genesis New
      Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%.
    3. Moonglow
      Reduces the Mana cost of your damaging spells by 8/17/25%.
    4. Improved Moonfire
      Increases the damage and critical strike chance of your Moonfire spell by 5/10%.
    5. Nature's Majesty New
      Increases your critical strike chance with spells and melee attacks by 2/4%.
    6. Nature's Reach
      Increases the range of your offensive Balance spells by 10/20% and improves your chance to hit by 2/4%.
    7. Improved Entangling Roots
      Increases the damage done by your Entangling Roots spell by 25/50/75%, and its victims can take up to 25/50/75% more damage without interrupting the effect.
    8. Nature's Splendor (needs Nature's Majesty) New
      Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
    9. Insect Swarm
      45 Mana | 30 yd range | Instant
      The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
    10. Vengeance (needs Improved Moonfire)
      Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%.
    11. Improved Starfire
      Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and Starfire has a 3/6/9/12/15% chance to stun its target for 3 sec.
    12. Overgrowth New
      Increases the maximum number of targets you may have affected by Entangling Roots by 1/2.
    13. Nature's Grace
      All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
    14. Eclipse New
      Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.50 sec. Stores up to 4 charges. Lasts 15 sec.
    15. Moonfury
      Increases the damage done by your Arcane and Nature spells by 2/4/6/8/10%.
    16. Moonkin Form
      35% of base mana | Instant
      Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Classic talents removed in Forever: Balance

    • Nature's Grasp: While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
    • Improved Nature's Grasp: Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
    • Natural Weapons: Increases the damage you deal with physical attacks in all forms by 2%.
    • Improved Thorns: Increases damage caused by your Thorns spell by 25%.
    • Omen of Clarity: Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

    Feral Combat talents

    1. Ferocity
      Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.
    2. Heart of the Wild
      Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4/8/12/16/20% and while in Cat Form your Strength is increased by 2/4/6/8/10%.
    3. Feral Swiftness
      Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%. Classic name: Feline Swiftness.
    4. Feral Instinct
      Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. / Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher. / Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
    5. Brutal Impact
      Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and reduces the cooldown of Bash by 15/30 sec.
    6. Thick Hide
      While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level and another 0.67/1.33/2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
    7. Shredding Attacks
      Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3. Classic name: Improved Shred.
    8. Savage Fury
      Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.
    9. Feral Charge
      5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Bear Form, Dire Bear Form
      Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
    10. Sharpened Claws
      Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.
    11. Shifting Power (needs Shredding Attacks) New
      55% of base mana | Instant | 16 sec cooldown | Requires Cat Form
      Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
    12. Primal Bite (needs Savage Fury) New
      20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form
      Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
    13. Predatory Strikes
      Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50/100/150% of your level.
    14. Blood Frenzy (needs Sharpened Claws)
      Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50/100% chance to add an additional Combo Point.
    15. Improved Shifting Power (needs Shifting Power) New
      Reduces the cooldown of your Shifting Power spell by 4/8 sec.
    16. Leader of the Pack
      While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
    17. Natural Instinct New
      Increases the critical strike damage bonus of your melee abilities by 10/20% and increases your spell healing by 12/25% of your Intellect.
    18. Natural Reaction New
      Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge.
    19. Rend and Tear (needs Predatory Strikes) New
      Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.
    20. Berserk (needs Leader of the Pack) New
      Instant | 3 min cooldown | Requires Cat Form, Bear Form, Dire Bear Form
      Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

    Classic talents removed in Forever: Feral Combat

    • Feral Aggression: Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
    • Faerie Fire (Feral): Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

    Restoration talents

    1. Nature's Focus
      Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
    2. Furor
      Gives you a 20/40/60/80/100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20/40/60/80/100% of the Energy you had when last in Cat Form, plus 2/4/6/8/10 Energy per second spent outside Bear Form or Dire Bear Form, up to 20/40/60/80/100 Energy.
    3. Naturalist
      Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%. Classic name: Improved Healing Touch.
    4. Subtlety
      Reduces the threat generated by your Nature and Arcane spells by 10/20/30%.
    5. Natural Shapeshifter Moved
      Reduces the mana cost of all shapeshifting by 10/20/30%.
    6. Reflection
      Allows 17/33/50% of your Mana regeneration to continue while casting.
    7. Gift of Nature
      Increases the effect of all your healing spells by 2/4/6/8/10%.
    8. Gift of the Earthmother New
      Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
    9. Tranquil Spirit
      Reduces the mana cost of your Healing Touch and Tranquility spells by 2/4/6/8/10%.
    10. Improved Rejuvenation Moved
      Increases the effect of your Rejuvenation spell by 5/10/15%.
    11. Swiftmend
      20% of base mana | 40 yd range | Instant | 15 sec cooldown
      Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
    12. Nature's Swiftness (needs Naturalist)
      Instant | 3 min cooldown
      When activated, your next Nature spell becomes an instant cast spell.
    13. Living Spirit New
      Increases your Spirit by 5/10/15%.
    14. Improved Tranquility
      Reduces threat caused by Tranquility by 50/100% and its cooldown by 30/60%.
    15. Improved Regrowth (needs Improved Rejuvenation)
      Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%.
    16. Wild Growth (needs Living Spirit) New
      550 Mana | 40 yd range | Instant | 6 sec cooldown
      Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Classic talents removed in Forever: Restoration

    • Improved Mark of the Wild: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
    • Improved Enrage: The Enrage ability now instantly generates 5 Rage.

    How to use the Druid Talent Calculator

    1. Set the level you want to plan for; the Druid trees keep the build inside that many points.
    2. Spend points from the top of Balance, Feral Combat and Restoration. Each row needs five more points above it in the same tree.
    3. Follow the lines between icons; a linked talent opens only when the talent above it is at max rank.
    4. Turn on Compare to Classic to see which Druid talents are new, changed or moved.
    5. Copy the build link to share your Druid talents.

    Druid Talent Calculator examples

    Reaching Moonkin Form

    Input

    30 points in Balance rows 1 to 6

    Output

    Moonkin Form (row 7) can take its point

    Moonkin Form needs 30 points spent above row 7.

    The 16-point Druid talents

    Input

    15 points spent above row 4 of a tree

    Output

    Balance opens Insect Swarm; Feral Combat opens Shifting Power, Primal Bite; Restoration opens Swiftmend

    These are WoW Forever's new one-point milestone talents at 16 points.

    WoW Forever Druid talents at a glance

    Druids have 52 talents, five more than in Classic: 15 new and 33 changed. Nine Classic talents are gone, among them Omen of Clarity and Nature’s Grasp from Balance and Improved Mark of the Wild, which Blizzard’s BlizzCon deep dive says is now baseline.

    The 31-point talents are Moonkin Form, the new Berserk for Feral Combat and the new Wild Growth for Restoration. Feral Combat has two 16-point talents, Shifting Power and Primal Bite; Balance has Insect Swarm and Restoration has Swiftmend.

    Balance

    Playing Balance Druid in WoW Forever means spending most points in this tree. Genesis raises periodic damage and healing, Nature’s Majesty adds critical strike chance, Nature’s Splendor extends Moonfire, Rejuvenation, Regrowth and Insect Swarm, and Eclipse makes Wrath shorten your next Starfire casts. Moonkin Form now also raises Omen of Clarity’s trigger chance.

    Feral Combat

    A WoW Forever Feral Druid spends most points in this tree. Feral is the largest tree with 20 talents. Shifting Power converts mana into Energy, a version of the old powershifting, and Improved Shifting Power shortens its cooldown. Primal Bite is a new high-threat bite, Rend and Tear adds damage on bleeding targets, Natural Reaction helps bear tanks, and Berserk lets Primal Bite hit up to three targets with no cooldown.

    Restoration

    A WoW Forever Resto Druid spends most points in this tree. Gift of the Earthmother lowers the global cooldown of Rejuvenation, Swiftmend and Wild Growth, Living Spirit raises Spirit, and Wild Growth is the new 31-point party heal over time.

    Save and share a WoW Forever Druid build

    Every point you spend is written to the page address, so a WoW Forever Druid build is saved the moment you make it. Copy the build link to post it in your guild chat or a guide; opening it restores the same points, level and Legacy Talented rank. Your last Druid build also stays in this browser, and the Legacy talents planner works the same way for your account perks.

    Druid Talent Calculator FAQ

    How many talents do Druids have in WoW Forever?

    52, compared with 47 in Classic. 15 are new, 33 changed, 2 moved and 2 unchanged, and 9 Classic Druid talents were removed.

    What are the 31-point Druid talents in WoW Forever?

    Moonkin Form in Balance; Berserk in Feral Combat; Wild Growth in Restoration.

    Which Druid talents are new in WoW Forever?

    Genesis, Nature's Majesty, Nature's Splendor, Overgrowth and Eclipse in Balance; Shifting Power, Primal Bite, Improved Shifting Power, Natural Instinct, Natural Reaction, Rend and Tear and Berserk in Feral Combat; Gift of the Earthmother, Living Spirit and Wild Growth in Restoration.

    Is powershifting back for Feral Druids?

    In a new form. Shifting Power, a 16-point Feral talent, converts mana into 40 Energy, and Improved Shifting Power shortens its cooldown.

    Which Druid talents can I get while leveling in WoW Forever?

    You get one talent point per level from level 10, so with every point in one tree you reach its one-point talents at levels 20, 25, 30 and 40. Balance: Nature's Splendor at level 20, Insect Swarm at 25, Nature's Grace at 30 and Moonkin Form at 40; Feral Combat: Feral Charge at level 20, Shifting Power or Primal Bite at 25, Leader of the Pack at 30 and Berserk at 40; Restoration: Gift of the Earthmother at level 20, Swiftmend at 25, Nature's Swiftness at 30 and Wild Growth at 40. Some need a prerequisite at max rank first, and the Legacy perk Talented moves each step up to 5 levels earlier. Set your level in the calculator to see exactly what fits.

    Did bear tanking change in WoW Forever?

    Yes. Blizzard's Druid deep dive says Druid tanks now benefit from Defense skill items like other tank classes. Feral also gains Natural Reaction, which adds up to 5% dodge chance and gives 5 Rage each time you dodge at max rank, and Berserk, the new 31-point talent.

    Is this WoW Forever Druid talent calculator up to date?

    It uses WoW Forever beta client build 1.60.1.70425, from the 15 October 2026 beta update, and the build and import date are shown at the top of the calculator. When Blizzard changes the Druid trees in a new build, the trees, the talent reference and this page are updated and the change is listed in the changelog.

    Version history

    • 1.1.0 · Oct 18, 2026 · Druid trees updated to WoW Forever beta client build 1.60.1.70425.
    • 1.0.0 · Oct 14, 2026 · Druid trees from WoW Forever beta client build 1.60.1.70291.